Post Game Jam Info


Attached is my zip file for the original game uploaded to Itch.IO for submission to the Game Jam.

Main concerns from comments from Players:

"Not bad, but the levels seemed like they were mostly randomly filled with obstacles and power-ups, rather than deliberately."
"you just took brackeys cubethon tutorial and expanded it. nice usage of sound effects and musics and aslo nice shaders. but it wasnt very creative. 6 out of 10."

  • "Some minor things i would critique: The levels seem to be almost the same at some point. Maybe introduce a new mechanic  later in the game or fewer levels; And sometimes you loose all lives at once when hitting the obstacles, wich seems unfiar, some invisibility frames after loosing a life would help."
  • "I do agree about others opinion that the levels do feel a little random."
  • "Classic Cube Game, Still Fun to play. SFX and colours were good. Nice work."
  • "when I played 2+ levels, FPS dropped down to 10 or less. Also you need make exit to main menu on button or Escape. Game is very detailed, but my computer can't stand it, so I couldn't play with all fun, becuse of freezing."
  • "got a good run, but the fps drop a while, might be my laptops fault, but still, good job! XD"
  • "I think the levels are a bit too tightly packed to really be playable, especially without invincibility frames, and the rotation feature was just useless.  (A main menu button would be nice tho, I thought the game crashed when I pressed esc)"
  • "Lots of possible areas to explore with this game: powerups, alternate paths, more movement options, more shapes/shape evolution. Just wish the physics was a bit easier to work with since it required high precision"

Summarized:

  1. The level design needs to be more intentional and a bit more interesting. 
  2. Mechanics/controls can be varied a bit more. Shouldn't lose multiple lives at once.  
  3. Something needs to be added to make it not a "Classic cube game". 
  4. Optimization to increase FPS.  
  5. Add some fun things into the levels (power-ups, mechanics, controls, etc)
  6. Add a Menu
  7. Polish game fundamentals

Currently Implementing:

  • Android Support/Controls
  • Pause Menu
  • Obstacles are destroyed on touch
  • New obstacles being created
  • Working on curated levels and Procedurally generated mode.
  • Polished some features

Files

ContraCube.zip 78 MB
Feb 27, 2022

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